Principal Forms began as a small joint venture created to solve a specific challenge in the concept design pipeline. It has since grown into a collaborative project focused on delivering useful, adaptable 3D assets that enhance your work without ever dictating your design choices.
Aleksandras Akstinas (aka “noax”) is a concept artist and designer working in the video game industry. Obsessed with form, function, and hardcore hard-surface design for the past 10 years, he has had the opportunity to contribute to some of the biggest IPs and titles in the field.
After years of creating designs for clients, Principal Forms was conceived as a larger personal undertaking—an avenue to push his skillset further, cultivate patience, and provide something genuinely useful to the community.
Cyrill Vitkovskiy (aka 'Furash') is a 3D artist who has spent nearly two decades shaping game worlds with an almost obsessive attention to detail. Throughout his 20 years in the industry, his guiding principle has stayed the same: every environment should feel deliberate, readable, and quietly cared for.
That philosophy eventually grew into Principal Forms—a place to channel his fixation on structure, clarity, and the small details most people overlook but he can’t ignore. It’s both a personal project and a way to share the mindset that’s driven his work from the beginning.

